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rdr2 tree tessellation on vs offis the highland falcon a real train

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This makes a massive difference in image quality and is arguably the biggest upgrade the PC version has over consoles. It will be greyed out if only one display is connected. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. DLSS is effectively a different form of anti-aliasing that uses machine learning to upscale game scenes. Seems to have some marginal effect, but the overall pixelated texture remains. Best kept at the same setting you have Shadows set to for performance-quality balance. Refer to our guide on the topic for a detailed look at which API to go with. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. Medium is a match for what you get on Xbox One X. We recommend using Medium or Low here as both options display the shadows and it helps image quality without the performance hit you get from High, which appears to only offer a placebo increase in image quality. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. No problems there. On Ultra, players can make deep tracks in the snow or mud that will cast self shadows. Grass Level of Detail: far more intense than Geometry, with more pips in the scale to select, this setting can murder frames at higher positions (especially with the grass shadows you get at 75% and higher). Tree Quality: This can cost between four to six frames between Low to Ultra. Its a beautiful game.Then you decide to hop on RDR2 online and its a complete mod-infested/hacker-infested shit show. We recommend leaving this setting on High or Ultra as it does not seem to cause any performance hit. This setting dictates how many decals the game can draw in a scene and how far away they will be rendered. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. The High setting offers the most lifelike recreation of fur on bears and the like but has a bit of a performance cost. I've been keeping track of each RDR2 & Nvidia update since release, and although they're receiving mixed reports, performance has remained the same on my PC. Published by on 30 junio, 2022. Setting this to High looks no different to Ultra, and saves four to five frames. Click Here to Call us: (732) 730-8797. david mccampbell family. Volumetric Lighting Quality: this has a quarter of the impact Near Resolution brings to performance, but thats still a healthy hit. Opting for the higher settings will incur a large performance penalty, so we recommend going with Medium. california vs texas gdp per capita; Juni 16 2022. rdr2 tree tessellation on vs offmale celebrities with taurus rising. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. - Uninstalling and reinstalling graphics drivers using DDU, properly. Enabling SSAO will add shadows to the cabinet interiors and around the items in them. Went through so many troubleshooting steps that after they recommended me the initial set of instructions for support, I just asked for a refund via PayPal. For example, the lamps in the mayor's manor have a horrible strobing flicker effect that I could only fix by turning lighting down to medium. Rockstar opted to include loads of graphics settings in Red Dead Redemption 2 so that players could tinker with performance and image quality. So, in other words, my pc cant handle it? We recommend keeping this setting on Ultra since lowering it offers no measurable boost in performance. - Using NVidia Control Panel to fix the issue. Hardware Unboxed has released two optimisation videos for improving performance. Global Illumination Quality: this one runs rather well at High, and Ultra doesnt look too different, at the cost of a couple frames. This setting determines how far away the game engine will display trees at full quality as well as the quality of shading performed on said trees. Personally, I ran with Ultra, but High isnt too sharp of a visual downgrade and will free up a couple frames. Dual-wielding Schofields in RDR2 is a deadly combo, and since the revolver is available fairly early in Red . I also didn't know it had a first person mode. This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. - Verifying the game files via Steam. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. It may take a while to find the right mix, but aside from the heavy hitters I mentioned, most settings in the game can be safely set to High or Ultra. This setting determines the accuracy of the Global Illumination simulation. Thank you for sharing! Ive been floored by how gorgeous it is at 4K30 on my Xbox One X. Far Volumetric Resolution: this is damn near a freebie, and can be safely set to High or Ultra. That wraps up this guide. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. Think of this as the global lever for those three. Near Volumetric Resolution: this needs to be set to Medium if you are trying to free up as many frames as possible. Be nice with each other, you little rascals. Like Volumetrics, Far Shadows, and Lighting Quality, the Water Physics Quality slider represents one of the biggest upgrades over the console version of the game. hopefully OP doesnt mind, or maybe could even update his post with this. That being said while I beat the main story I stayed away from a ton of side content because I knew just like GTA V eventually RDR2 would release on PC. MSAA, or Multisample Anti-Aliasing, is a well known killer of framerates. Managed to have a really enjoyable experience. Signup for a Free Account. Because it has a minimal performance cost, we recommend leaving it on Ultra. This setting allows objects like mountains, cliffs, and trees to cast shadows over distances much farther than the typical in-game shadows. For Nvidia graphics card users, the Nvidia control panel is an extremely valuable tool for maximizing performance. I don't think anyone but a fool would think that it's not the best looking/running on PC. We recommend leaving this off and using TAA unless you need the performance. Resolution Scale: use this to either downscale or upscale your internal resolution. The output resolution of the game to your display. We recommend Medium or Low for most players unless you are going for image quality above all else, or are happy playing at 30fps (or worse). If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. Designates the monitor on which the game will be displayed for users with multi-monitor configurations. Version. It has an enormous effect on frame rates at higher settings. Neat. This setting controls the quality of shadows cast by trees and objects that are very far from the player. The main form of AA that you need to use in RDR2 is TAA because the game was developed and tested with it always present. The game will look better and run better at all times. This slider offers a way to set image quality without fussing over each individual toggle. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. Even at Medium settings, the game is a resource hog, but thankfully the difference between Medium, High, and Ultra settings are not vast visually. Quality Preset Level This slider offers a way to set image quality without fussing over each. It's a little underwhelming performance-wise on a 2080. Before diving headfirst into the ocean of graphics settings, check the official system requirements for the game to see how your PC stacks up. Alright, with those three out of the way, we can move on to the usual performance draining suspects. Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. Use the AMD and Nvidia sharpening tools to upscale the image back up to a less blurry level. rdr2 tree tessellation on vs offdoes the wesleyan church believe in speaking in tongues. The more particles, the more lighting. All trademarks are property of their respective owners in the US and other countries. The visuals just falls apart without AA. After getting a PC Im done paying for PSN+ Really a shame I love this game but Im NOT starting over from level 1. Certain areas, like your camp, seem to crater performance no matter what you set the game to, but youd be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. That said, all of these at max would equal the performance hit of Reflections alone when its pushed to Ultra, so if you have the bastards above reeled in, you can more liberally play with the rest of the settings. June 30, 2022 . For a better experience, please enable JavaScript in your browser before proceeding. Also, I wish the LOD settings were enhanced for the PC port, the texture/asset pop in around Saint Denis is rough. RDR2 can be tricky to run on PC, so check out these tips to help the great RPG perform better. - Uninstalling and reinstalling the game. Makes me kinda sad to see these posts; I bought the game, played it for about 2-3 hours, returned to it after an update had been pushed by Rockstar and the game just flat-out refused to launch on my pc. . Yeah I was surprised at how much better it runs now. Home; About us; visalia unified lunch menu. Higher settings will offer a better simulation with more accurate light scattering and shadow casting. Below Ill list the various settings within Red Dead Redemption 2 for PC with a note about performance, but to start I will name a couple of the harder hitters for those of you perusing: Shadow Quality, Screen Space Ambient Occlusion, Texture Quality, TAA and Grass Shadows (when enabled by having greater than 75% grass draw distance) are the punchiest of the options that were not listed above. Yes, I also got the 3080 and can now crank up the settings at 4K, it is definitely stunning. Short for Fast Approximate Anti Aliasing, this setting also attempts to eliminate aliasing with a different approach. The "grass level of detail" setting controls how far away the grass is rendered from the player. This affects things like bullet holes or blood sprays on walls and objects. I'm pretty sure no solution exists, as I spent a very good deal of time looking for one. This means the player has to combine it with TAA, which is simply too taxing on most PCs to even bother with. Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. I remember you getting your 3080, so this is the beast. It makes a huge impact on visual quality, though some players may find that it makes the overall image look too soft. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). Adjusting this option will change the Volumetrics Quality option above to Custom. There are over 16 graphics options to fiddle with in Red Dead Redemption 2 for PC, with 23 additional options in the Advanced settings. It is most noticeable on dirt roads and other surfaces not covered in vegetation. In fact, one could make the argument that there is way too much, and that it has a negative effect on performance. It is what it is. Come on, theres gotta be comparison pics somewhere. Its no secret that volumetric lighting and effects devour frames at higher settings, with the pattern holding true across multiple games. Reflection quality High and Mirror quality low. The Xbox One X uses the equivalent of the High setting and we recommend using that setting. Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. Keep an eye out for our review of Red Dead Redemption 2 for PC in the coming days, as we get more hands on time with the port, and see how Rockstar stabilizes the ship. While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees). Genshin Impact Leaks Reveal that New BIS Tartaglia and Dehya Artifacts Are Coming Soon, Video Game News, Reviews, Guides & More | Attack of the Fanboy | 2022 GAMURS Group All Rights Reserved, Red Dead Redemption 2 PC Performance Guide. GPUs with 4GB or less VRAM should try High or Medium. As a rule, the higher the resolution you scale up from, the better the final product will look. This setting determines which rendering API the game will use. Volumetrics Quality: like Water above, this breaks down into three options within the Advanced settings. Who would've thought that a great looking game would run amazingly well on a beast of a graphics card Misread the thread that performance had been substantially improvedwhich I think is technically true since, "Hey all, I'm one of the 17 people who's managed to get one of the fastest video cards that exist. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. Middle of the bar looks great, and wont murder your GPU in its sleep. Disclaimer: Red Dead Redemption 2 is an insanely large and complex game. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. This toggle will control how detailed the simulation of things like water ripples will appear in-game. Just figured out what Tree Tessellation does. Reflection Quality: see above this here is a killer. All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. Definitely a looker. Using ultra will greatly reduce performance for something you may never see while playing. Tested using Nvidia GTX 1070, Vulkan, benchmarking tool, and gameplay. Texture Quality: this is the VRAM killer; too high and youll get stuttering and hitching. This slider controls how accurate the water simulation is, as well as how much player interaction can cause fluid deformation. The rays measure how thick the cloud is at a given point so the game can more accurately determine how much light should be diffused when traveling from the sun or moon through the cloud (if any). Lowering the water reflection and refraction quality may also save a little on performance; however, this isn't as much of a priority, especially on more powerful gaming rigs. Turned it back off because muh RX480 8GB has enough probs with this game :-P We recommend always using the native resolution of your device for the best image quality. In many cases, enabling DLSS can offer a sizeable performance boost with little or no loss in perceivable image quality (depending on your configuration). Categories At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. It can make ruts in a dirt road have shadows, give brick textures the appearance of being individual 3D blocks, and more. I am currently getting good frame rates; if I had to guess, approx. RELATED:Games With The Best Photo Mode Features. Def not a dealbreaker. Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. We recommend keeping this one cranked unless you are desperate for a 2-4% performance hike. If the grass draw distance is above 75% this setting will go into effect, and the higher the shadows the heavier the punch. Not many people seem to be aware of the performance cost that tree tessellation inflicts. Because seeing most reflections in the game is tough during normal play, we recommend leaving this setting off. Could not imagine how great it must look at 60 fps. It seems lots of people have had problems with very blurry textures on the PC version, and some solutions have worked for some people, others for others. All systems vary and the game may perform better or worse depending on your exact hardware configuration. First, lets start with the API. If your hardware falls closer to the minimum required configuration, you might want to stick with the lowest possible settings to ensure smooth performance. This setting determines if the game will run in a window, borderless window or in exclusive fullscreen mode. You are using an out of date browser. If you have headroom, however, Id argue this is the first hardcore setting worth increasing. As far as we can tell, it only affects performance at night, regardless of which level you choose. I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). Motion Blur: Justno. Even with newer, higher end specs, finding the right settings to get the best balance between quality and performance can be a fine line. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. We recommend sticking with Ultra as there is no performance to be gained from going lower. Youre better off using TAA or FXAA to remove jaggies, and with AMDs Radeon Image Sharpening or Nvidias new Image Sharpening you can overcome the softer look the game gains under these options, albeit with some shimmering. With Vulkan, on the benchmark scene in the small town at night, I drop to ~30-40fps, with. We want to create an inspiring environment for our members and have defined a set of guidelines. Chris Jarrard posted a new article, Red Dead Redemption 2 PC graphics settings guide, Unfinished Business Exotic quest - Destiny 2, How to get Polymorphic Shellcodes - Destiny 2, Lightfall Triumphs for Virtual Fighter Title - Destiny 2, Red Dead Redemption 2 PC graphics settings guide. If you can live with bringing the grass rendering distance closer and dont mind losing some shadow detail, we recommend using one of the middle ticks on the slider. This slider allows users to apply a post-process sharpening filter when using TAA anti-aliasing. Red Dead Redemption 2 is an epic tale of life in Americas unforgiving heartland. The link is below. Including but not limited to enabling or disabling anti-aliasing, using the Nvidia sharpening tool, adding an Nvidia layer on top of the game using Alt+F3 in-game, disabling/enabling G-Sync etc. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. As it will drop your performance at Ultra, we recommend using Medium for all players. In the "manage 3D settings section," there are a few important settings to take into account: Low latency, power management, and threaded optimization. The latest addition to graphics settings is Tree Tessellation, and while its impact in the benchmark tool is around 5%, its performance impact in game can be 20% when looking directly at trees, hence the "major" impact rating and the recommendation for it to remain off. The CPU used is i9 9900K OC'd to 5GHz, which obviously performs well. Scaling from 3200x1800p to 3840x2160p (4K) will provide better results than trying to scale 1920x1080p to 2560x1440p. This setting will enable the game engine to cast rays into clouds in order to offer a better light simulation. TAA is a blurry mess, FXAA seems to do nothing at all, and MSAA is a massive performance hog. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage Enabling this setting will make the game apply SSAO at the same resolution the game is rendering at. Set this to Medium if you are struggling to hit 60 frames. It is best to simply leave it off entirely. This slider determines the distance that grass and undergrowth will be rendered from the player as well as grass shadow level of detail. The higher the setting, the farther away the textures will appear to be full resolution. This is one of the most demanding settings in the game. This ensures that grass is rendered reasonably far without it looking too pixilated, and that it doesn't cause too much of a dip in frames. This allows for grass to cast shadows on the ground and on itself. It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. Go to advanced 3D settings and look for the DSR setting and set it to the desired multiplier (4k on a 1440p monitor should be 2.25x, for example). Seems to have some marginal effect, but the overall pixelated texture remains. None have worked for me. /r/RedDeadRedemption - A subreddit dedicated to Red Dead Redemption & Red Dead Redemption 2, developed by Rockstar Games, the creators behind the Grand Theft Auto series. Here I will list my graphical setting and PC specs. Anti-aliasing in RDR2 is a frustrating mystery. - Tinkering with the resolution scaling setting. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. RELATED: Red Dead Redemption: Unforgettable John Marston Quotes. This option will be one to come back to once you upgrade to hardware that is not yet released. RDR2 heavily rely on Anti-aliasing. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. This option is only modifiable when using exclusive fullscreen mode. Water Physics will drown your framerate at the highest settings. That question was answered on November 5, 2019, when the game launched on PC, bringing along many graphical improvements. Moving to High is not worth the slight performance penalty. Enabling MSAA, especially at higher resolutions, will tank performance. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). By default, the SSAO is rendered at a fraction of the native resolution to help with performance. i would be more surprised if a AAA game wasn`t vastly superior in a machine like yours tbh. Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. i wish we were all here. For many, this is a much better looking and performance saving alternative to running the game with TAA and RDR2's in-house resolution scaling feature. Setting the option to 1.5 would result in the game being rendered at 2560x1440p and downscaled to 1080p. It allows for light propagation through mist, fog, and smoke. Btw these adjustments does not downgrade visuals. Its a nice setting visually, and not too hard on frames: keep at High for the best visual-performance balance, though Medium doesnt look terrible either if you need a couple frames. It also applies to virtually every other object in the game. The games vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience. The post above you actually mentioned tree tessellation, and apparently that option was ticked on for me, weirdly enough it did take a chunk of my fps, even in an early morning, where my fps is usually around 60-70, with tree tessellation it was below 50, I turned it off and it jumped up to 70. rdr2 tree tessellation on vs off by | Jun 9, 2022| is whittier california ghetto| mays landing hockey tournament 2021 schedule Once you're there, you'll need to unlock the advanced settings - scroll down to the advanced graphics part and you'll see it. Unlocked Volumetric Raymarch Resolution: this will all depend on your internal resolution: the higher you climb the harder this hits. - Messing with any other settings, including but not limited to switching DirectX12 to Vulkan and vice versa, trying any and all combinations of shadow settings, messing with the in-game sharpening tools, applying and switching different settings back and forth and all that. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience. I have a high-end PC. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. Might forget something, but at least those. Nope, never did. Targeting 60 FPS @ 1920x1080. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. Don't @ him. Fur Quality: comes in two flavors high and medium and while the performance delta between them is negligible, the visuals are not, with fur possessing more artifacts and shimmering as it moves. Keep maxed, and dial down only if all other options fail. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. High is a fine concession here, but youll only net a frame or two for the downgrade. It's lighting quality. I picked up RDR2 at launch on my Xbox One X. I have it turned off on mine as a guide I followed said it was pointless, how often do you stand right next to a tree Yeah, I seem to get the same performance hit whether I'm right next to a tree or back off a bit from them. I play above 60 always. I want to play it again on a 3080 FE 3900x setup, but I have a stupid data cap. Like its sister setting above, adjusting Far Volumetric Resolution will dictate quality for fog or clouds at a great distance. This slider can incur an intermediate performance hit on Ultra, so we recommend using a Medium or High position for the best compromise. DirectX 12 seems to outperform Vulkan, but by one to two frames in most scenes. SSAO helps to enhance visuals by darkening the areas where two objects or surfaces meet. Enabling DLSS disables the use of TAA, MSAA, and the Resolution Scale settings. It gives it way more detail and, well, tessellation. difficult science words to pronounce; how to lower heart rate while running; ibm filenet compatibility matrix; how to cook marinated sirloin steak on stove. High is fine, but Medium looks just fine and doesnt nibble on the GPU too hard. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. 6800 XT from December 2020 that's seen a lot of wear and tear. Supposedly this option controls the accuracy at which particles are illuminated, but it is difficult to see any difference between the options in real-time. Decal Quality: bullet holes and such another setting that has minimal impact to performance. Water Reflection Quality: while not as brutal as the standard Reflection Quality option, this setting can cause frames to crater a good ten or more frames when near bodies of water. Looking at benchmarks, RDR 2 somehow runs not too good on the 1080 Ti compared to recent GPUs. Far Shadow Quality: this works slightly in tandem with the above setting, but even at Ultra itll only eat a handful of frames as compared to low. If you wanna strong-arm this one as well, set it to Medium to bring Near Volumetric Resolution in line. While the water physics admittedly won't look quite as intricate on a lower setting, lowering the physics quality (which differs based on hardware) will ensure that the player won't experience a massive dip in frames when traveling near a river or lake.

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